COMPRESSION RATIO

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Short proof of concept for a surreal, backrooms-esque walking simulator.
The point of this project was to explore workflows and techniques involving creating game assets from photography, similar to photogrammetry but for low-poly objects, by manually creating objects from photos.


This was also a good opportunity for me to try and create a playable game from A to Z, specifically with a focus on immersion and atmosphere. This was a solo project.